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Wyphon – Something like Syphon on Windows

Wyphon – Something like Syphon on Windows
  • Posted in: Featured,Software,VJ News,VJing,Wyphon
  • on January 13, 2013
  • » Tags: beta, wyphon
  • » No Comments

Very exciting development, which I’m sure many Visual technology Performing Artists will watch with great interest. We just received this #heads-up via one of our members on VJ Union Europe who had informed us about – Wyphon which had been developed by Frederik Tilkin is something similar to Syphon on Windows. This could serve to be as important addition in the toolkits of VJs and Video performing Artists who use Windows as they platform to share the Output data between applications. This will have some development phases no doubt, yet still very promising. We’ll be watching this closely and provide any further announcements.

For more info on the project: http://vvvv.org/forum-alpha/something-like-syphon-on-windows-(currently-called-wyphon)?full=1

And you can Check out Wyphon Github: https://github.com/mrft/Wyphon/tree/master/Wyphon

Splash Alpha – Visual Synth Software ready for Testing

  • Posted in: Featured,Software,VJ News,VJing
  • on June 18, 2012
  • » Tags: Brad Hammond, Splash
  • » No Comments

Splash Alpha

Splash Alpha is out for Testers. More Info: http://www.splash.xy01.net/alpha-testing/.

About Splash from Brad Hammond

splash logoWith Splash the design aim is to create a visual synthesizer, that is at its core, intuitive, exploratory, real time and most of all fun.

This is a program that anyone should be able to pick up, scribble a few lines, twist some dials, mash a few buttons and have something aesthetically interesting come out the other end. The same way that I have fun when playing with my friends music synths, I have no idea how to use them properly but damn do I have fun sitting there mashing the keys, twisting bits, making alien sounds. I want to bring that kind of fun to Splash, along with the deeper ability to fine tune and tweak to create crafted visual compositions.

I would also like to heavily focus on the real time aspect of Splash and what it means. All the visuals are real time rendered, and interactive, but beyond that I want to emphasize real time art as an exhibition of process as much as the final product. The act of creation is an amazing instant and in my opinion needs to be explored more heavily in contemporary digital art.

To this end, and probably not to the liking of everybody I will be experimenting with some strong design choices that will place restrictions on the artist being able to rely too heavily on pre-saved scenes. Hopefully this will encourage, more live improvisation and experimentation, and drive people to stumble across ‘happy accidents’.
In this way, Splash will be somewhat based on similar design principles to one of my favorite sketching programs, Alchemy.
It may take some getting used to but I hope in the long run it proves to be more exciting for people than a hindrance, but this is what we are experimenting to find out.

Additional Splash Documentation.

Melbourne Patching Circle – Weekly Electronic Arts Community Meet-up

  • Posted in: Community,Featured,Inspiration,Software,VJ News
  • on April 19, 2012
  • » No Comments

There is a new electronic arts community meet-up, and its going to run weekly! Media Lab Melbourne is proud to host the Melbourne Patching Circle. This is a regular meeting for musicians, artists, and those who are ‘just plain curious’ to have a place to share/teach/learn about current projects of varying sources.

People from all backgrounds and levels of experience are welcome.

Everyone is encouraged to bring whatever current media projects you may be working on, or just simply show up and see what the Melbourne community is getting up to. Video editors, Musicians, Graphic designers, circuit builders, general hackers, or just people that are curious are all equally encouraged.

There will be an emphasis on Open Source tools for artists and musicians, and creative programming environments such as Pure Data, Max/MSP, Processing, OpenFrameworks, VVVV, and so on. Electronic hardware, sensors and micro-controllers will also feature.

This is an open community and there are really no restrictions on what content you bring as long as it is some kind of electronic art.

It will be a good idea to bring your laptop, and invite your friends along. Patching Circle meet-ups are going to be weekly, sign up to either the Media Lab Melbourne email for event info, or join the Melbourne Patching Circle Community list at patchmelbourne@googlegroups.com.

Event details:
Thursdays
7pm – 11pm

Here’s the facebook event: https://www.facebook.com/events/374040299285069/

 


MEDIA LAB MELBOURNE
136A Cromwell Street,
Collingwood
Melbourne
Victoria.

VJ Union Australia: Collection of News- March-April

  • Posted in: Software,VJ News
  • on April 15, 2012
  • » No Comments

Some exciting things happening in the field of VJing in Austrlia. This will be a summary of recent news and updates that have happened on VJ Union Australia channel relating to VJing, VJ Software and other exciting bits and pieces.

AR+ : Simplicity: Alpha VJ software

From Brad Hammond / xy01 comes an alpha release of AR+ software  (Simplicity version).  The focus of Splash is simplicity, improvisation and play. With these things in mind entire AR+ system is build around user input and interaction, with the user drawing, placing, and interacting with the objects in real time.

It works on a familiar layer and brush setup, with each layer having it’s own layer style.
A layer style consists of look, behavior and timing components which work together to provide a unique and experimental visual experience.

Stay tuned for more updates @ xy01.net. Alpha version can be downloaded from: http://xy01.net/Temp/

Events: MELBOURNE PATCHING CIRCLE

There is a new electronic arts community meet-up, and you’re invited to the first one ever! Media Lab Melbourne is proud to host the Melbourne Patching Circle.

This is a regular meeting for musicians, artists, and those who are ‘just plain curious’ to have a place to share/teach/learn about current projects of varying sources.

People from all backgrounds and levels of experience are welcome.

Everyone is encouraged to bring whatever current media projects you may be working on, or just simply show up and see what the Melbourne community is getting up to.

Video editors, Musicians, Graphic designers, circuit builders, general hackers, or just people that are curious are all equally encouraged.

There will be an emphasis on Open Source tools for artists and musicians, and creative programming environments such as Pure Data, Max/MSP, Processing, OpenFrameworks, VVVV, and so on. Electronic hardware, sensors and micro-controllers will also feature.

This is an open community and there are really no restrictions on what content you bring as long as it is some kind of electronic art.

It will be a good idea to bring your laptop, and invite your friends along. Patching Circle meet-ups are going to be weekly, sign up to either the Media Lab Melbourne email for event info, or join the Melbourne Patching Circle Community list at patchmelbourne@googlegroups.com.

Here’s the facebook event: https://www.facebook.com/events/374040299285069/
Event details:
Thursdays
7pm – 11pm

LPM 2012
VJ Union Australia are proud International Partner with Live Performers Meeting which will happen in Rome  from may 31st till 3rd of June 2012.
We will present a talk along with skype video chat which will stream to participants on the subject.
More Info Below:
http://2012.liveperformersmeeting.net/artists/vjinxile/performances/a-union-for-vjs-open-discussion-and-interactive-showcase/
http://2012.liveperformersmeeting.net/

CoGe 1.2 VJ Software released

CoGe 1.2 VJ Software released
  • Posted in: Software,VJ News,VJing
  • on December 23, 2011
  • » Tags: CoGe, VJ Software
  • » No Comments

CoGe (http://cogevj.hu/home) is a semi-modular, Quartz Composer® powered VJ application for Mac OS X®, designed for real-time media mixing and compositing built over the most powerful graphics technologies like Quartz Composer, OpenGL, Syphon and Core Image. You can play and use a growing number of media types as sources – Quicktime® movies, Quartz Composer compositions, still pictures, Adobe Flash® animations, 3D meshes (Collada .dae format), webpages in realtime just for example, apply effects on it and mix or composite them. The full rendering is done through the GPU of your graphics card for the maximum performance.

Download CoGe 1.2:

35.8 MB – Requires Mac OSX 10.6.7/10.7.0 or later.

This download of the software has full functionality except the project/preset save/load related functions. You can support CoGE software for purchasing it for $99 and there is also an ongoing Xmas special where you can buy it with 20% discount until 5th of January, 2012 (GMT).

Read more

nanoKontrol MIDI to OSC via MAX patch

nanoKontrol MIDI to OSC via MAX patch
  • Posted in: Software,VJ News,VJing
  • on December 21, 2011
  • » Tags: MIDI, nanoKontrol, OSC
  • » No Comments

Very helpfull patch has been released by VJ Tofu (aka grapheme) utilising Max to translate Midi signals to OSC for ever popular nanoKontrol midi controller.

Download: http://dl.dropbox.com/u/8642695/nanoKontrolMIDIToOSC.maxpat
(Right Click, Save As)
Read more

iPad VJ Applications

iPad VJ Applications
  • Posted in: Featured,Software,VJ News,VJing
  • on December 14, 2011
  • » Tags: IPad Apps, iPad2, VJ
  • » No Comments

Before you know it, iPad applications for VJ are becoming available which presents itself an additional and handy secondary source of input into your VJ mix. Some of the newly available applications that have been launched recently are; Colourcode VJ and TouchVIZ.
Read more

AR+: Altered Reality + alpha in development

AR+: Altered Reality + alpha in development
  • Posted in: Software,VJ News
  • on December 12, 2011
  • » No Comments

Via : http://xy01.net/?p=79

Altered Reality + is a 3D visual tool, designed to mirror basic functionality of traditional VJ software but built with pure 3D visuals in mind, no video, all real time, open source and modular.

The idea came about while I was nosing about the VJ scene seeing if there was some way I could possibly work some of my visual experiments out of a computer and onto some big screens for others to enjoy. I realized that the software that was available wasn’t going to do what I wanted it to do so I started to cobble together some common elements from traditional VJ software like Resolume, Modul8 and VDMX into 3D environment built on the robust Unity 3D engine.

The result so far has been promising with the first test run of the pre-alpha software getting a run at Strawberry Fields Festival used for live mixed visuals as well as for an interactive installation setup. Having learnt a few things from it’s first outing and having found another programmer who is interested in helping build the project, Tom Carscallen (VJ Tofu/Grapheme) we now have a solid plan for the future of the software.

Planned features include:
- 4 Layers of real time visuals
- 60 band FFT audio analysis with beat detection (Currently via Processing which is a little messy, Unity 3.5 is meant to have mic/line in support)
- OSC & MIDI Controls so you can control the system via your portable device of choice
- Lighting controls – colour, movement, positioning
- Basic Transitions – alpha/scale
- Real time material and HSB colour space controls, with automation for hue, saturation, brightness and alpha
- Support for Kinect and Prime Sense depth cameras
- Interactive modules with VJ triggerable objects
- Basic cube and spherical projection mapping tools

The software will be released with a few example modules to help people up and going so they can build their own to use with the platform.

We have no solid time line as yet, but will be posting updates here as they come through.

Processing to Unity3D Network Line in Audio Analysis

Processing to Unity3D Network Line in Audio Analysis
  • Posted in: Software,VJ News
  • on December 9, 2011
  • » Tags: Audi Reactive, processing, Unity3D
  • » No Comments

From Brad Hammond (via VJ Union Australia)

For anyone who is playing with Unity3D and wants to muck about with audio reactive stuff, I have written a Processing –> Unity FFT over network system. So now you can visualize your line in frequencies in Unity, attach frequencies to different objects scales, colours, movement anythign you can think of.
P.S It’s pretty quick and dirty but it works, so if it blows up your computer, don’t blame me :)

Download: http://test.xy01.net/RandomProjects/UnityNetworkLineInAudioAnalysis.rar

Updated – Now includes a Unity example project with an AudioTransformer Script to show the basic functionality

Read more

VIZZable 0.9.3 now with Syphon

VIZZable 0.9.3 now with Syphon
  • Posted in: Software,VJ News
  • on December 9, 2011
  • » No Comments

 

Bob Zeal has recently updated his VIZZable modular VJ Plugins for Ableton Live. He wanted to run video plugins since before Max for Live came into existence and Max/MSPs VIZZIE VJ modules seemed perfect as Ableton plugins. After swapping out all the non-MIDI automatable parts and shoehorned some plugins together.
Download: VIZZable Modular VJ plugins for Ableton Live

UPDATE! VIZZable 0.9.3

These plugins are completely compatible with the amazing V-module suite by Fabrizio Poce. These two projects have now merged to provide a comprehensive suite of video, effects and real-time graphics tools for Live. If you’d like to become involved in testing and developing these plugins please join us in this google group.

Read more

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